unreal.GeometryScriptMeshOffsetOptions

class unreal.GeometryScriptMeshOffsetOptions(offset_distance: float = 0.0, fixed_boundary: bool = False, solve_steps: int = 0, smooth_alpha: float = 0.0, reproject_during_smoothing: bool = False, boundary_alpha: float = 0.0)

Bases: StructBase

Geometry Script Mesh Offset Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshModelingFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • boundary_alpha (float): [Read-Write] Boundary Alpha: should not be > 0.9

  • fixed_boundary (bool): [Read-Write] Fixed Boundary

  • offset_distance (float): [Read-Write] Offset Distance

  • reproject_during_smoothing (bool): [Read-Write] Reproject During Smoothing

  • smooth_alpha (float): [Read-Write] Smooth Alpha

  • solve_steps (int32): [Read-Write] Solve Steps

property boundary_alpha: float

[Read-Write] Boundary Alpha: should not be > 0.9

Type:

(float)

property fixed_boundary: bool

[Read-Write] Fixed Boundary

Type:

(bool)

property offset_distance: float

[Read-Write] Offset Distance

Type:

(float)

property reproject_during_smoothing: bool

[Read-Write] Reproject During Smoothing

Type:

(bool)

property smooth_alpha: float

[Read-Write] Smooth Alpha

Type:

(float)

property solve_steps: int

[Read-Write] Solve Steps

Type:

(int32)