unreal.GeometryScriptMeshSelfUnionOptions

class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes: bool = False, trim_flaps: bool = False, simplify_output: bool = False, simplify_planar_tolerance: float = 0.0, winding_threshold: float = 0.0)

Bases: StructBase

Geometry Script Mesh Self Union Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write] Fill Holes

  • simplify_output (bool): [Read-Write] Simplify Output

  • simplify_planar_tolerance (float): [Read-Write] Simplify Planar Tolerance

  • trim_flaps (bool): [Read-Write] Trim Flaps

  • winding_threshold (float): [Read-Write] Winding Threshold

property fill_holes: bool

[Read-Write] Fill Holes

Type:

(bool)

property simplify_output: bool

[Read-Write] Simplify Output

Type:

(bool)

property simplify_planar_tolerance: float

[Read-Write] Simplify Planar Tolerance

Type:

(float)

property trim_flaps: bool

[Read-Write] Trim Flaps

Type:

(bool)

property winding_threshold: float

[Read-Write] Winding Threshold

Type:

(float)