unreal.GeometryScriptPNTessellateOptions

class unreal.GeometryScriptPNTessellateOptions(recompute_normals: bool = False)

Bases: StructBase

PN Tessellate options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSubdivideFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • recompute_normals (bool): [Read-Write] Recompute Normals

property recompute_normals: bool

[Read-Write] Recompute Normals

Type:

(bool)