unreal.GeometryScriptPerlinNoiseLayerOptions

class unreal.GeometryScriptPerlinNoiseLayerOptions(magnitude: float = 0.0, frequency: float = 0.0, frequency_shift: Vector = Ellipsis, random_seed: int = 0)

Bases: StructBase

Geometry Script Perlin Noise Layer Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency (float): [Read-Write] Frequency

  • frequency_shift (Vector): [Read-Write] Frequency Shift

  • magnitude (float): [Read-Write] Magnitude

  • random_seed (int32): [Read-Write] Random Seed

property frequency: float

[Read-Write] Frequency

Type:

(float)

property frequency_shift: Vector

[Read-Write] Frequency Shift

Type:

(Vector)

property magnitude: float

[Read-Write] Magnitude

Type:

(float)

property random_seed: int

[Read-Write] Random Seed

Type:

(int32)