unreal.GeometryScriptRecomputeUVsOptions

class unreal.GeometryScriptRecomputeUVsOptions(method: GeometryScriptUVFlattenMethod = Ellipsis, island_source: GeometryScriptUVIslandSource = Ellipsis, exp_map_options: GeometryScriptExpMapUVOptions = Ellipsis, spectral_conformal_options: GeometryScriptSpectralConformalUVOptions = Ellipsis, group_layer: GeometryScriptGroupLayer = Ellipsis, auto_align_islands_with_axes: bool = False)

Bases: StructBase

Geometry Script Recompute UVs Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_align_islands_with_axes (bool): [Read-Write] Auto Align Islands with Axes

  • exp_map_options (GeometryScriptExpMapUVOptions): [Read-Write] Exp Map Options

  • group_layer (GeometryScriptGroupLayer): [Read-Write] Group Layer

  • island_source (GeometryScriptUVIslandSource): [Read-Write] Island Source

  • method (GeometryScriptUVFlattenMethod): [Read-Write] Method

  • spectral_conformal_options (GeometryScriptSpectralConformalUVOptions): [Read-Write] Spectral Conformal Options

property auto_align_islands_with_axes: bool

[Read-Write] Auto Align Islands with Axes

Type:

(bool)

property exp_map_options: GeometryScriptExpMapUVOptions

[Read-Write] Exp Map Options

Type:

(GeometryScriptExpMapUVOptions)

property group_layer: GeometryScriptGroupLayer

[Read-Write] Group Layer

Type:

(GeometryScriptGroupLayer)

property island_source: GeometryScriptUVIslandSource

[Read-Write] Island Source

Type:

(GeometryScriptUVIslandSource)

property method: GeometryScriptUVFlattenMethod

[Read-Write] Method

Type:

(GeometryScriptUVFlattenMethod)

property spectral_conformal_options: GeometryScriptSpectralConformalUVOptions

[Read-Write] Spectral Conformal Options

Type:

(GeometryScriptSpectralConformalUVOptions)