unreal.GeometryScriptRecomputeUVsOptions
¶
- class unreal.GeometryScriptRecomputeUVsOptions(method: GeometryScriptUVFlattenMethod = Ellipsis, island_source: GeometryScriptUVIslandSource = Ellipsis, exp_map_options: GeometryScriptExpMapUVOptions = Ellipsis, spectral_conformal_options: GeometryScriptSpectralConformalUVOptions = Ellipsis, group_layer: GeometryScriptGroupLayer = Ellipsis, auto_align_islands_with_axes: bool = False)¶
Bases:
StructBase
Geometry Script Recompute UVs Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_align_islands_with_axes
(bool): [Read-Write] Auto Align Islands with Axesexp_map_options
(GeometryScriptExpMapUVOptions): [Read-Write] Exp Map Optionsgroup_layer
(GeometryScriptGroupLayer): [Read-Write] Group Layerisland_source
(GeometryScriptUVIslandSource): [Read-Write] Island Sourcemethod
(GeometryScriptUVFlattenMethod): [Read-Write] Methodspectral_conformal_options
(GeometryScriptSpectralConformalUVOptions): [Read-Write] Spectral Conformal Options
- property exp_map_options: GeometryScriptExpMapUVOptions¶
[Read-Write] Exp Map Options
- Type:
- property group_layer: GeometryScriptGroupLayer¶
[Read-Write] Group Layer
- Type:
- property island_source: GeometryScriptUVIslandSource¶
[Read-Write] Island Source
- Type:
- property method: GeometryScriptUVFlattenMethod¶
[Read-Write] Method
- Type:
- property spectral_conformal_options: GeometryScriptSpectralConformalUVOptions¶
[Read-Write] Spectral Conformal Options