unreal.GeometryScriptRepackUVsOptions

class unreal.GeometryScriptRepackUVsOptions(target_image_width: int = 0, optimize_island_rotation: bool = False)

Bases: StructBase

Geometry Script Repack UVs Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • optimize_island_rotation (bool): [Read-Write] Optimize Island Rotation

  • target_image_width (int32): [Read-Write] Target Image Width

property optimize_island_rotation: bool

[Read-Write] Optimize Island Rotation

Type:

(bool)

property target_image_width: int

[Read-Write] Target Image Width

Type:

(int32)