unreal.GeometryScriptSelectiveTessellateOptions

class unreal.GeometryScriptSelectiveTessellateOptions(enable_multithreading: bool = False, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)

Bases: StructBase

Geometry Script Selective Tessellate Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSubdivideFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • empty_behavior (GeometryScriptEmptySelectionBehavior): [Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

  • enable_multithreading (bool): [Read-Write] Enable Multithreading

property empty_behavior: GeometryScriptEmptySelectionBehavior

[Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

Type:

(GeometryScriptEmptySelectionBehavior)

property enable_multithreading: bool

[Read-Write] Enable Multithreading

Type:

(bool)