unreal.GeometryScriptSimpleMeshBuffers

class unreal.GeometryScriptSimpleMeshBuffers(vertices: Array[Vector] = [], normals: Array[Vector] = [], uv0: Array[Vector2D] = [], uv1: Array[Vector2D] = [], uv2: Array[Vector2D] = [], uv3: Array[Vector2D] = [], uv4: Array[Vector2D] = [], uv5: Array[Vector2D] = [], uv6: Array[Vector2D] = [], uv7: Array[Vector2D] = [], vertex_colors: Array[LinearColor] = [], triangles: Array[IntVector] = [], tri_group_i_ds: Array[int] = [])

Bases: StructBase

Geometry Script Simple Mesh Buffers

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBasicEditFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normals (Array[Vector]): [Read-Write] Normals

  • tri_group_i_ds (Array[int32]): [Read-Write] Tri Group IDs

  • triangles (Array[IntVector]): [Read-Write] Triangles

  • uv0 (Array[Vector2D]): [Read-Write] UV0

  • uv1 (Array[Vector2D]): [Read-Write] UV1

  • uv2 (Array[Vector2D]): [Read-Write] UV2

  • uv3 (Array[Vector2D]): [Read-Write] UV3

  • uv4 (Array[Vector2D]): [Read-Write] UV4

  • uv5 (Array[Vector2D]): [Read-Write] UV5

  • uv6 (Array[Vector2D]): [Read-Write] UV6

  • uv7 (Array[Vector2D]): [Read-Write] UV7

  • vertex_colors (Array[LinearColor]): [Read-Write] Vertex Colors

  • vertices (Array[Vector]): [Read-Write] Vertices

property normals: Array[Vector]

[Read-Write] Normals

Type:

(Array[Vector])

property tri_group_i_ds: Array[int]

[Read-Write] Tri Group IDs

Type:

(Array[int32])

property triangles: Array[IntVector]

[Read-Write] Triangles

Type:

(Array[IntVector])

property uv0: Array[Vector2D]

[Read-Write] UV0

Type:

(Array[Vector2D])

property uv1: Array[Vector2D]

[Read-Write] UV1

Type:

(Array[Vector2D])

property uv2: Array[Vector2D]

[Read-Write] UV2

Type:

(Array[Vector2D])

property uv3: Array[Vector2D]

[Read-Write] UV3

Type:

(Array[Vector2D])

property uv4: Array[Vector2D]

[Read-Write] UV4

Type:

(Array[Vector2D])

property uv5: Array[Vector2D]

[Read-Write] UV5

Type:

(Array[Vector2D])

property uv6: Array[Vector2D]

[Read-Write] UV6

Type:

(Array[Vector2D])

property uv7: Array[Vector2D]

[Read-Write] UV7

Type:

(Array[Vector2D])

property vertex_colors: Array[LinearColor]

[Read-Write] Vertex Colors

Type:

(Array[LinearColor])

property vertices: Array[Vector]

[Read-Write] Vertices

Type:

(Array[Vector])