unreal.GeometryScriptSweptHullAxis

class unreal.GeometryScriptSweptHullAxis

Bases: EnumBase

EGeometry Script Swept Hull Axis

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: CollisionFunctions.h

SMALLEST_BOX_DIMENSION: GeometryScriptSweptHullAxis

Use X/Y/Z axis with smallest axis-aligned-bounding-box dimension

Type:

3

SMALLEST_VOLUME: GeometryScriptSweptHullAxis

Compute projected hull for each of X/Y/Z axes and use the one that has the smallest volume

Type:

4

X: GeometryScriptSweptHullAxis

0

Y: GeometryScriptSweptHullAxis

1

Z: GeometryScriptSweptHullAxis

2