unreal.GeometryScriptSweptHullOptions

class unreal.GeometryScriptSweptHullOptions(prefilter_vertices: bool = False, prefilter_grid_resolution: int = 0, min_thickness: float = 0.0, simplify: bool = False, min_edge_length: float = 0.0, simplify_tolerance: float = 0.0)

Bases: StructBase

Geometry Script Swept Hull Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: ContainmentFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • min_edge_length (float): [Read-Write] Min Edge Length

  • min_thickness (float): [Read-Write] Min Thickness

  • prefilter_grid_resolution (int32): [Read-Write] Prefilter Grid Resolution

  • prefilter_vertices (bool): [Read-Write] Prefilter Vertices

  • simplify (bool): [Read-Write] Simplify

  • simplify_tolerance (float): [Read-Write] Simplify Tolerance

property min_edge_length: float

[Read-Write] Min Edge Length

Type:

(float)

property min_thickness: float

[Read-Write] Min Thickness

Type:

(float)

property prefilter_grid_resolution: int

[Read-Write] Prefilter Grid Resolution

Type:

(int32)

property prefilter_vertices: bool

[Read-Write] Prefilter Vertices

Type:

(bool)

property simplify: bool

[Read-Write] Simplify

Type:

(bool)

property simplify_tolerance: float

[Read-Write] Simplify Tolerance

Type:

(float)