unreal.GeometryScriptTwistWarpOptions

class unreal.GeometryScriptTwistWarpOptions(symmetric_extents: bool = False, lower_extent: float = 0.0, bidirectional: bool = False)

Bases: StructBase

Geometry Script Twist Warp Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bidirectional (bool): [Read-Write] Bidirectional: If true, the Twist is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Twist begins at the start of the Lower Extents, and the “lower” region is not affected.

  • lower_extent (float): [Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = false

  • symmetric_extents (bool): [Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

property bidirectional: bool

[Read-Write] Bidirectional: If true, the Twist is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Twist begins at the start of the Lower Extents, and the “lower” region is not affected.

Type:

(bool)

property lower_extent: float

[Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = false

Type:

(float)

property symmetric_extents: bool

[Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used

Type:

(bool)