unreal.GeometryScriptUniformRemeshOptions

class unreal.GeometryScriptUniformRemeshOptions(target_type: GeometryScriptUniformRemeshTargetType = Ellipsis, target_triangle_count: int = 0, target_edge_length: float = 0.0)

Bases: StructBase

Uniform Remeshing Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRemeshFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_edge_length (float): [Read-Write] Target Edge Length: Explicit Target Edge Length that is desired in the output uniform mesh

  • target_triangle_count (int32): [Read-Write] Target Triangle Count: Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength

  • target_type (GeometryScriptUniformRemeshTargetType): [Read-Write] Target Type: Method used to define target/goal of Uniform Remeshing

property target_edge_length: float

[Read-Write] Target Edge Length: Explicit Target Edge Length that is desired in the output uniform mesh

Type:

(float)

property target_triangle_count: int

[Read-Write] Target Triangle Count: Approximate Target Triangle Count, combined with mesh surface area to derive a TargetEdgeLength

Type:

(int32)

property target_type: GeometryScriptUniformRemeshTargetType

[Read-Write] Target Type: Method used to define target/goal of Uniform Remeshing

Type:

(GeometryScriptUniformRemeshTargetType)