unreal.GeometryScriptUniformRemeshTargetType
¶
- class unreal.GeometryScriptUniformRemeshTargetType¶
Bases:
EnumBase
Goal types for Uniform Remeshing
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRemeshFunctions.h
- TARGET_EDGE_LENGTH: GeometryScriptUniformRemeshTargetType¶
Attempt to Remesh such that all edges have approximately this length
- Type:
1
- TRIANGLE_COUNT: GeometryScriptUniformRemeshTargetType¶
Approximate Desired Triangle Count. This is used to compute a Target Edge Length, and is not an explicit target
- Type:
0