unreal.GeometryScriptVoronoiOptions

class unreal.GeometryScriptVoronoiOptions(bounds_expand: float = 0.0, bounds: Box = Ellipsis, create_cells: Array[int] = [], include_boundary: bool = False)

Bases: StructBase

Geometry Script Voronoi Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounds (Box): [Read-Write] Bounds

  • bounds_expand (float): [Read-Write] Bounds Expand

  • create_cells (Array[int32]): [Read-Write] Create Cells: Optional list of cells to create meshes for. If empty, create all cells.

  • include_boundary (bool): [Read-Write] Include Boundary: Whether to include the bordering Voronoi cells (which extend ‘infinitely’ to any boundary)

property bounds: Box

[Read-Write] Bounds

Type:

(Box)

property bounds_expand: float

[Read-Write] Bounds Expand

Type:

(float)

property create_cells: Array[int]

[Read-Write] Create Cells: Optional list of cells to create meshes for. If empty, create all cells.

Type:

(Array[int32])

property include_boundary: bool

[Read-Write] Include Boundary: Whether to include the bordering Voronoi cells (which extend ‘infinitely’ to any boundary)

Type:

(bool)