unreal.GeometryScript_Collision

class unreal.GeometryScript_Collision(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Collision Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: CollisionFunctions.h

classmethod reset_dynamic_mesh_collision(component, emit_transaction=False, debug=None) None

Reset Dynamic Mesh Collision

Parameters:
classmethod set_dynamic_mesh_collision_from_mesh(from_dynamic_mesh, to_dynamic_mesh_component, options, debug=None) DynamicMesh

Set Dynamic Mesh Collision from Mesh

Parameters:
Return type:

DynamicMesh

classmethod set_static_mesh_collision_from_component(static_mesh_asset, source_component, options=[True], debug=None) None

Copy the Simple Collision Geometry from the SourceComponent to the StaticMeshAsset

Parameters:
classmethod set_static_mesh_collision_from_mesh(from_dynamic_mesh, to_static_mesh_asset, options, debug=None) DynamicMesh

Set Static Mesh Collision from Mesh

Parameters:
Return type:

DynamicMesh