unreal.GeometryScript_MeshDeformers

class unreal.GeometryScript_MeshDeformers(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Mesh Deform Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

classmethod apply_bend_warp_to_mesh(target_mesh, options, bend_orientation, bend_angle=45.000000, bend_extent=50.000000, debug=None) DynamicMesh

Apply Bend Warp to Mesh

Parameters:
Return type:

DynamicMesh

classmethod apply_displace_from_per_vertex_vectors(target_mesh, selection, vector_list, magnitude=5.000000, debug=None) DynamicMesh

Add the vectors in VectorList, scaled by Magnitude, to the vertex positions in TargetMesh. VectorList Length must be >= the as TargetMesh MaxVertexID.

Parameters:
Return type:

DynamicMesh

classmethod apply_displace_from_texture_map(target_mesh, texture, selection, options, uv_layer=0, debug=None) DynamicMesh

Apply Displace from Texture Map

Parameters:
Return type:

DynamicMesh

classmethod apply_flare_warp_to_mesh(target_mesh, options, flare_orientation, flare_percent_x=0.000000, flare_percent_y=0.000000, flare_extent=50.000000, debug=None) DynamicMesh

Apply Flare Warp to Mesh

Parameters:
Return type:

DynamicMesh

classmethod apply_iterative_smoothing_to_mesh(target_mesh, selection, options, debug=None) DynamicMesh

Apply Iterative Smoothing to Mesh

Parameters:
Return type:

DynamicMesh

classmethod apply_math_warp_to_mesh(target_mesh, warp_orientation, warp_type, options, debug=None) DynamicMesh

Apply Math Warp to Mesh

Parameters:
Return type:

DynamicMesh

classmethod apply_perlin_noise_to_mesh(target_mesh, selection, options, debug=None) DynamicMesh

Apply Perlin Noise to Mesh

Parameters:
Return type:

DynamicMesh

classmethod apply_twist_warp_to_mesh(target_mesh, options, twist_orientation, twist_angle=45.000000, twist_extent=50.000000, debug=None) DynamicMesh

Apply Twist Warp to Mesh

Parameters:
Return type:

DynamicMesh