unreal.GeometryScript_TextureUtils

class unreal.GeometryScript_TextureUtils(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Texture Map Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: TextureMapFunctions.h

classmethod sample_texture2d_at_uv_positions(uv_list, texture, sample_options, debug=None) GeometryScriptColorList

Sample the the given TextureMap at the list of UV positions and return the color at each position in ColorList output

Parameters:
Returns:

color_list (GeometryScriptColorList):

Return type:

GeometryScriptColorList