unreal.GeometryScript_TextureUtils
¶
- class unreal.GeometryScript_TextureUtils(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Texture Map Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: TextureMapFunctions.h
- classmethod sample_texture2d_at_uv_positions(uv_list, texture, sample_options, debug=None) GeometryScriptColorList ¶
Sample the the given TextureMap at the list of UV positions and return the color at each position in ColorList output
- Parameters:
uv_list (GeometryScriptUVList) –
texture (Texture2D) –
sample_options (GeometryScriptSampleTextureOptions) –
debug (GeometryScriptDebug) –
- Returns:
color_list (GeometryScriptColorList):
- Return type: