unreal.GerstnerWaveOctave
¶
- class unreal.GerstnerWaveOctave(num_waves: int = 0, amplitude_scale: float = 0.0, main_direction: float = 0.0, spread_angle: float = 0.0, uniform_spread: bool = False)¶
Bases:
StructBase
Gerstner Wave Octave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_scale
(float): [Read-Write] Amplitude Scalemain_direction
(float): [Read-Write] Main Directionnum_waves
(int32): [Read-Write] Num Wavesspread_angle
(float): [Read-Write] Spread Angleuniform_spread
(bool): [Read-Write] Uniform Spread