unreal.GridPanel

class unreal.GridPanel(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: PanelWidget

A table-like panel that retains the width of every column throughout the table.

  • Many Children

C++ Source:

  • Module: UMG

  • File: GridPanel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • clipping (WidgetClipping): [Read-Write] Clipping

  • column_fill (Array[float]): [Read-Write] Column Fill: The column fill rules

  • cursor (MouseCursor): [Read-Write] Cursor

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference

  • is_enabled (bool): [Read-Write] Is Enabled

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] Render Opacity

  • render_transform (WidgetTransform): [Read-Write] Render Transform

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot

  • row_fill (Array[float]): [Read-Write] Row Fill: The row fill rules

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tool_tip_text (Text): [Read-Write] Tool Tip Text

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget

  • visibility (SlateVisibility): [Read-Write] Visibility

add_child_to_grid(content, row=0, column=0) GridSlot

Add Child to Grid

Parameters:
  • content (Widget) –

  • row (int32) –

  • column (int32) –

Return type:

GridSlot

property column_fill: Array[float]

[Read-Only] Column Fill: The column fill rules

Type:

(Array[float])

property row_fill: Array[float]

[Read-Only] Row Fill: The row fill rules

Type:

(Array[float])

set_column_fill(column_index, coefficient) None

Set Column Fill

Parameters:
  • column_index (int32) –

  • coefficient (float) –

set_row_fill(row_index, coefficient) None

Set Row Fill

Parameters:
  • row_index (int32) –

  • coefficient (float) –