unreal.GroomCache
¶
- class unreal.GroomCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Implements an asset that is used to store an animated groom
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Asset Import Data: Import options used for this GroomCachegroom_cache_info
(GroomCacheInfo): [Read-Only] Groom Cache Info