unreal.GroomCache

class unreal.GroomCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Implements an asset that is used to store an animated groom

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset Import Data: Import options used for this GroomCache

  • groom_cache_info (GroomCacheInfo): [Read-Only] Groom Cache Info