unreal.GroundTruthData

class unreal.GroundTruthData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Ground Truth Data

C++ Source:

  • Module: FunctionalTesting

  • File: GroundTruthData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_data (Object): [Read-Only] Object Data

  • reset_ground_truth (bool): [Read-Write] Reset Ground Truth

can_modify() bool

Can Modify

Return type:

bool

load_object() Object

Load Object

Return type:

Object

save_object(ground_truth) None

Save Object

Parameters:

ground_truth (Object) –