unreal.HLODBuilderMeshMergeSettings

class unreal.HLODBuilderMeshMergeSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: HLODBuilderSettings

HLODBuilder Mesh Merge Settings

C++ Source:

  • Plugin: WorldPartitionHLODUtilities

  • Module: WorldPartitionHLODUtilities

  • File: HLODBuilderMeshMerge.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlod_material (MaterialInterface): [Read-Write] HLODMaterial: Material that will be used by the generated HLOD static mesh

  • mesh_merge_settings (MeshMergingSettings): [Read-Write] Mesh Merge Settings: Merged mesh generation settings