unreal.HLODLayer
¶
- class unreal.HLODLayer(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
C++ Source:
Module: Engine
File: HLODLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size
(int32): [Read-Write] Cell Size: Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layerhlod_builder_class
(type(Class)): [Read-Write] HLODBuilder Class: HLODBuilder classhlod_builder_settings
(HLODBuilderSettings): [Read-Only] HLODBuilder Settingsis_spatially_loaded
(bool): [Read-Write] Is Spatially Loaded: Whether HLOD actors generated for this layer will be spatially loadedlayer_type
(HLODLayerType): [Read-Write] Layer Type: Type of HLOD generation to useloading_range
(double): [Read-Write] Loading Range: Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layerparent_layer
(HLODLayer): [Read-Write] Parent Layer: HLOD Layer to assign to the generated HLOD actors