class unreal.HLODProxyMesh

Bases: StructBase

A mesh proxy entry

C++ Source:

  • Module: Engine

  • File: HLODProxyMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key (Name): [Read-Only] Key: The key generated from an ALODActor. If this differs from that generated from the ALODActor, then the mesh needs regenerating.

  • static_mesh (StaticMesh): [Read-Only] Static Mesh: The mesh used to display this proxy