unreal.HMDTrackingOrigin

class unreal.HMDTrackingOrigin

Bases: EnumBase

For HMDs that support it, this specifies whether the origin of the tracking universe will be at the floor, or at the user’s eye height

C++ Source:

  • Module: HeadMountedDisplay

  • File: HeadMountedDisplayTypes.h

EYE: HMDTrackingOrigin

1

FLOOR: HMDTrackingOrigin

0

STAGE: HMDTrackingOrigin

2