unreal.HairAdvancedRenderingSettings

class unreal.HairAdvancedRenderingSettings(use_stable_rasterization: bool = False, scatter_scene_lighting: bool = False)

Bases: StructBase

Hair Advanced Rendering Settings

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetRendering.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scatter_scene_lighting (bool): [Read-Write] Scatter Scene Lighting: Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin.

  • use_stable_rasterization (bool): [Read-Write] Use Stable Rasterization: Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin.

property scatter_scene_lighting: bool

[Read-Only] Scatter Scene Lighting: Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin.

Type:

(bool)

property use_stable_rasterization: bool

[Read-Only] Use Stable Rasterization: Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin.

Type:

(bool)