class unreal.HairGroupCardsTextures

Bases: StructBase

Hair Group Cards Textures

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetCards.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_texture (Texture2D): [Read-Write] Attribute Texture

  • auxilary_data_texture (Texture2D): [Read-Write] Auxilary Data Texture

  • coverage_texture (Texture2D): [Read-Write] Coverage Texture

  • depth_texture (Texture2D): [Read-Write] Depth Texture

  • material_texture (Texture2D): [Read-Write] Material Texture: This texture is only used by hair meshes and can be generated through the hair-textures option on Groom Asset.

  • tangent_texture (Texture2D): [Read-Write] Tangent Texture