unreal.Image
¶
- class unreal.Image(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Widget
The image widget allows you to display a Slate Brush, or texture or material in the UI.
No Children
C++ Source:
Module: UMG
File: Image.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.brush
(SlateBrush): [Read-Write] Brush: Image to drawcan_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.clipping
(WidgetClipping): [Read-Write] Clippingcolor_and_opacity
(LinearColor): [Read-Write] Color and Opacity: Color and opacitycursor
(MouseCursor): [Read-Write] Cursorflip_for_right_to_left_flow_direction
(bool): [Read-Write] Flip for Right to Left Flow Direction: Flips the image if the localization’s flow direction is RightToLeftflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preferenceis_enabled
(bool): [Read-Write] Is Enabledis_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_mouse_button_down_event
(OnPointerEvent): [Read-Write] On Mouse Button Down Eventoverride_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorrender_opacity
(float): [Read-Write] Render Opacityrender_transform
(WidgetTransform): [Read-Write] Render Transformrender_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivotslot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tool Tip Texttool_tip_widget
(Widget): [Read-Only] Tool Tip Widgetvisibility
(SlateVisibility): [Read-Write] Visibility
- property brush: SlateBrush¶
[Read-Only] Brush: Image to draw
- Type:
- property color_and_opacity: LinearColor¶
[Read-Only] Color and Opacity: Color and opacity
- Type:
- get_dynamic_material() MaterialInstanceDynamic ¶
Get Dynamic Material
- Return type:
- set_brush(brush) None ¶
Set Brush
- Parameters:
brush (SlateBrush) –
- set_brush_from_asset(asset) None ¶
Set Brush from Asset
- Parameters:
asset (SlateBrushAsset) –
- set_brush_from_atlas_interface(atlas_region, match_size=False) None ¶
Sets the Brush to the specified Atlas Region.
- Parameters:
atlas_region (SlateTextureAtlasInterface) – Region of the Atlas to use to set on Brush.
match_size (bool) – If true, image will change its size to atlas region size. If false, atlas region will be stretched to image size.
- set_brush_from_material(material) None ¶
Set Brush from Material
- Parameters:
material (MaterialInterface) –
- set_brush_from_soft_material(soft_material) None ¶
Set Brush from Soft Material
- Parameters:
soft_material (MaterialInterface) –
- set_brush_from_soft_texture(soft_texture, match_size=False) None ¶
Sets the Brush to the specified Soft Texture.
- set_brush_from_texture_dynamic(texture, match_size=False) None ¶
Sets the Brush to the specified Dynamic Texture.
- Parameters:
texture (Texture2DDynamic) – Dynamic Texture to use to set on Brush.
match_size (bool) – If true, image will change its size to texture size. If false, texture will be stretched to image size.
- set_brush_resource_object(resource_object) None ¶
Set Brush Resource Object
- Parameters:
resource_object (Object) –
- set_brush_size(desired_size: Vector2D) None ¶
deprecated: ‘set_brush_size’ was renamed to ‘set_desired_size_override’.
- set_brush_tint_color(tint_color) None ¶
Set Brush Tint Color
- Parameters:
tint_color (SlateColor) –
- set_color_and_opacity(color_and_opacity) None ¶
Set Color and Opacity
- Parameters:
color_and_opacity (LinearColor) –