unreal.ImageSequenceProtocol_EXR
¶
- class unreal.ImageSequenceProtocol_EXR(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ImageSequenceProtocol
Image Sequence Protocol EXR
C++ Source:
Module: MovieSceneCapture
File: ImageSequenceProtocol.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_gamut
(HDRCaptureGamut): [Read-Write] Capture Gamut: The color gamut to use when storing HDR captured data.compressed
(bool): [Read-Write] Compressed: Whether to write out compressed or uncompressed EXRs