unreal.ImageSequenceProtocol_EXR

class unreal.ImageSequenceProtocol_EXR(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ImageSequenceProtocol

Image Sequence Protocol EXR

C++ Source:

  • Module: MovieSceneCapture

  • File: ImageSequenceProtocol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capture_gamut (HDRCaptureGamut): [Read-Write] Capture Gamut: The color gamut to use when storing HDR captured data.

  • compressed (bool): [Read-Write] Compressed: Whether to write out compressed or uncompressed EXRs