unreal.ImportSubsystem
¶
- class unreal.ImportSubsystem(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorSubsystem
UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing.
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_asset_post_import
(OnAssetPostImport_Dyn): [Read-Write] On Asset Post Import BPon_asset_post_lod_import
(OnAssetPostLODImport_Dyn): [Read-Write] On Asset Post LODImport BPon_asset_pre_import
(OnAssetPreImport_Dyn): [Read-Write] On Asset Pre Import BPon_asset_reimport
(OnAssetReimport_Dyn): [Read-Write] On Asset Reimport BP
- property on_asset_post_import: OnAssetPostImport_Dyn¶
[Read-Write] On Asset Post Import BP
- Type:
(OnAssetPostImport_Dyn)
- property on_asset_post_lod_import: OnAssetPostLODImport_Dyn¶
[Read-Write] On Asset Post LODImport BP
- Type:
(OnAssetPostLODImport_Dyn)
- property on_asset_pre_import: OnAssetPreImport_Dyn¶
[Read-Write] On Asset Pre Import BP
- Type:
(OnAssetPreImport_Dyn)
- property on_asset_reimport: OnAssetReimport_Dyn¶
[Read-Write] On Asset Reimport BP
- Type:
(OnAssetReimport_Dyn)