unreal.ImportSubsystem

class unreal.ImportSubsystem(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorSubsystem

UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing.

C++ Source:

  • Module: UnrealEd

  • File: ImportSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_asset_post_import (OnAssetPostImport_Dyn): [Read-Write] On Asset Post Import BP

  • on_asset_post_lod_import (OnAssetPostLODImport_Dyn): [Read-Write] On Asset Post LODImport BP

  • on_asset_pre_import (OnAssetPreImport_Dyn): [Read-Write] On Asset Pre Import BP

  • on_asset_reimport (OnAssetReimport_Dyn): [Read-Write] On Asset Reimport BP

property on_asset_post_import: OnAssetPostImport_Dyn

[Read-Write] On Asset Post Import BP

Type:

(OnAssetPostImport_Dyn)

property on_asset_post_lod_import: OnAssetPostLODImport_Dyn

[Read-Write] On Asset Post LODImport BP

Type:

(OnAssetPostLODImport_Dyn)

property on_asset_pre_import: OnAssetPreImport_Dyn

[Read-Write] On Asset Pre Import BP

Type:

(OnAssetPreImport_Dyn)

property on_asset_reimport: OnAssetReimport_Dyn

[Read-Write] On Asset Reimport BP

Type:

(OnAssetReimport_Dyn)