class unreal.InputAxisProperties

Bases: StructBase

Configurable properties for control axes, used to transform raw input into game ready values.

C++ Source:

  • Module: Engine

  • File: PlayerInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dead_zone (float): [Read-Write] Dead Zone: What the dead zone of the axis is. For control axes such as analog sticks.

  • exponent (float): [Read-Write] Exponent: For applying curves to [0..1] axes, e.g. analog sticks

  • invert (bool): [Read-Write] Invert: Inverts reported values for this axis

  • sensitivity (float): [Read-Write] Sensitivity: Scaling factor to multiply raw value by.