unreal.InputComboStepData

class unreal.InputComboStepData(combo_step_action: InputAction = Ellipsis, time_to_press_key: float = 0.0)

Bases: StructBase

Input Combo Step Data

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_step_action (InputAction): [Read-Write] Combo Step Action: The action that must be triggering to progress the combo

  • time_to_press_key (float): [Read-Write] Time to Press Key: Time to press the key and for it to count towards the combo

property combo_step_action: InputAction

[Read-Write] Combo Step Action: The action that must be triggering to progress the combo

Type:

(InputAction)

property time_to_press_key: float

[Read-Write] Time to Press Key: Time to press the key and for it to count towards the combo

Type:

(float)