unreal.InputModifierResponseCurveUser

class unreal.InputModifierResponseCurveUser(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InputModifier

Response Curve User Defined Apply a custom response curve to input values, per axis

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • response_x (CurveFloat): [Read-Write] Response X

  • response_y (CurveFloat): [Read-Write] Response Y

  • response_z (CurveFloat): [Read-Write] Response Z

property response_x: CurveFloat

[Read-Write] Response X

Type:

(CurveFloat)

property response_y: CurveFloat

[Read-Write] Response Y

Type:

(CurveFloat)

property response_z: CurveFloat

[Read-Write] Response Z

Type:

(CurveFloat)