unreal.InputRange

class unreal.InputRange(min: float = 0.0, max: float = 0.0)

Bases: StructBase

Input Range

C++ Source:

  • Module: Engine

  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (float): [Read-Write] Max

  • min (float): [Read-Write] Min

property max: float

[Read-Write] Max

Type:

(float)

property min: float

[Read-Write] Min

Type:

(float)