unreal.Int32Interval

class unreal.Int32Interval(min: int = 0, max: int = 0)

Bases: StructBase

An interval of integers, defined by inclusive min and max values note: This is a mirror of TInterval<int32>, defined in Interval.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (int32): [Read-Write] Max: Values must be <= Max

  • min (int32): [Read-Write] Min: Values must be >= Min

property max: int

[Read-Write] Max: Values must be <= Max

Type:

(int32)

property min: int

[Read-Write] Min: Values must be >= Min

Type:

(int32)