unreal.Int32Range

class unreal.Int32Range(lower_bound: Int32RangeBound = Ellipsis, upper_bound: Int32RangeBound = Ellipsis)

Bases: StructBase

A contiguous set of floats described by lower and upper bound values. note: This is a mirror of TRange<int32>, defined in Range.h note: Fields are private to match the C++ declaration in the header above.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lower_bound (Int32RangeBound): [Read-Write] Lower Bound: Holds the range’s lower bound.

  • upper_bound (Int32RangeBound): [Read-Write] Upper Bound: Holds the range’s upper bound.

property lower_bound: Int32RangeBound

[Read-Write] Lower Bound: Holds the range’s lower bound.

Type:

(Int32RangeBound)

property upper_bound: Int32RangeBound

[Read-Write] Upper Bound: Holds the range’s upper bound.

Type:

(Int32RangeBound)