unreal.InterchangeAnimationTrackBaseNode

class unreal.InterchangeAnimationTrackBaseNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeBaseNode

Abstract class providing the minimal services required for an animation track node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeAnimationTrackSetNode.h

get_custom_completion_mode() int32 or None

Get how the actor’s animated property behaves once this animation is complete. The output value will be clamped to the range of values defined in EInterchangeAimationCompletionMode

Returns:

attribute_value (int32):

Return type:

int32 or None

set_custom_completion_mode(attribute_value) bool

Set how the actor’s animated property should behave once its animation completes.

Parameters:

attribute_value (int32) –

Return type:

bool