unreal.InterchangeBlueprintPipelineBase

class unreal.InterchangeBlueprintPipelineBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Blueprint

Interchange Blueprint Pipeline Base

C++ Source:

  • Module: InterchangeEngine

  • File: InterchangeBlueprintPipelineBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blueprint_category (str): [Read-Write] Blueprint Category: The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows

  • blueprint_description (str): [Read-Write] Blueprint Description: Shows up in the content browser tooltip when the blueprint is hovered

  • blueprint_display_name (str): [Read-Write] Blueprint Display Name: Overrides the BP’s display name in the editor UI

  • blueprint_namespace (str): [Read-Write] Blueprint Namespace: The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)

  • compile_mode (BlueprintCompileMode): [Read-Write] Compile Mode: The mode that will be used when compiling this class.

  • deprecate (bool): [Read-Write] Deprecate: Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag

  • generate_abstract_class (bool): [Read-Write] Generate Abstract Class: Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.

  • generate_const_class (bool): [Read-Write] Generate Const Class: Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.

  • hide_categories (Array[str]): [Read-Write] Hide Categories: Additional HideCategories. These are added to HideCategories from parent.

  • run_construction_script_in_sequencer (bool): [Read-Write] Run Construction Script in Sequencer: whether or not you want to continuously rerun the construction script for an actor in sequencer

  • run_construction_script_on_drag (bool): [Read-Write] Run Construction Script on Drag: whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete

  • should_cook_property_guids_value (ShouldCookBlueprintPropertyGuids): [Read-Write] Should Cook Property Guids Value: Whether to include the property GUIDs for the generated class in a cooked build. note: This option may slightly increase memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail rendering