unreal.InterchangeCineCameraFactoryNode

class unreal.InterchangeCineCameraFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeActorFactoryNode

Interchange Cine Camera Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeCineCameraFactoryNode.h

get_custom_focal_length() float or None

Get Custom Focal Length

Returns:

attribute_value (float):

Return type:

float or None

get_custom_focus_method() CameraFocusMethod or None

Get Custom Focus Method

Returns:

attribute_value (CameraFocusMethod):

Return type:

CameraFocusMethod or None

get_custom_sensor_height() float or None

Get Custom Sensor Height

Returns:

attribute_value (float):

Return type:

float or None

get_custom_sensor_width() float or None

Get Custom Sensor Width

Returns:

attribute_value (float):

Return type:

float or None

set_custom_focal_length(attribute_value, add_apply_delegate=True) bool

Set Custom Focal Length

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_focus_method(attribute_value, add_apply_delegate=True) bool

Set Custom Focus Method

Parameters:
Return type:

bool

set_custom_sensor_height(attribute_value, add_apply_delegate=True) bool

Set Custom Sensor Height

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_sensor_width(attribute_value, add_apply_delegate=True) bool

Set Custom Sensor Width

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool