unreal.InterchangeGenericAssetsPipeline
¶
- class unreal.InterchangeGenericAssetsPipeline(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangePipelineBase
This pipeline is the generic pipeline option for all meshes type and should be call before specialized Mesh pipeline (like generic static mesh or skeletal mesh pipelines) All shared import options between mesh type should be added here.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericAssetsPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_pipeline
(InterchangeGenericAnimationPipeline): [Read-Only] Animation Pipeline: ANIMATIONS_CATEGORY Propertiescommon_meshes_properties
(InterchangeGenericCommonMeshesProperties): [Read-Only] Common Meshes Properties: COMMON_MESHES_CATEGORY Propertiescommon_skeletal_meshes_and_animations_properties
(InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties): [Read-Only] Common Skeletal Meshes and Animations Properties: COMMON_SKELETAL_ANIMATIONS_CATEGORYimport_offset_rotation
(Rotator): [Read-Write] Import Offset Rotation: Rotation offset applied to meshes and animations.import_offset_translation
(Vector): [Read-Write] Import Offset Translation: Translation offset applied to meshes and animations.import_offset_uniform_scale
(float): [Read-Write] Import Offset Uniform Scale: Uniform scale offset applied to meshes and animations.material_pipeline
(InterchangeGenericMaterialPipeline): [Read-Only] Material Pipeline: MATERIALS_CATEGORY Propertiesmesh_pipeline
(InterchangeGenericMeshPipeline): [Read-Only] Mesh Pipeline: MESHES_CATEGORY Propertiesreimport_strategy
(ReimportStrategyFlags): [Read-Write] Reimport Strategy: Allow user to choose the re-import strategy.use_source_name_for_asset
(bool): [Read-Write] Use Source Name for Asset: If enable and there is only one asset and one source data, we will name the asset like the source data name.
- property import_offset_rotation: Rotator¶
[Read-Write] Import Offset Rotation: Rotation offset applied to meshes and animations.
- Type:
(Rotator)
- property import_offset_translation: Vector¶
[Read-Write] Import Offset Translation: Translation offset applied to meshes and animations.
- Type:
(Vector)
- property import_offset_uniform_scale: float¶
[Read-Write] Import Offset Uniform Scale: Uniform scale offset applied to meshes and animations.
- Type:
(float)
- property reimport_strategy: ReimportStrategyFlags¶
[Read-Write] Reimport Strategy: Allow user to choose the re-import strategy.
- Type: