unreal.InterchangeMeshActorFactoryNode

class unreal.InterchangeMeshActorFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeActorFactoryNode

Interchange Mesh Actor Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeMeshActorFactoryNode.h

get_slot_material_dependencies() Map[str, str]

Allow to retrieve the correspondence table between slot names and assigned materials for this object.

Returns:

out_material_dependencies (Map[str, str]):

Return type:

Map[str, str]

get_slot_material_dependency_uid(slot_name) str or None

Allow to retrieve one Material dependency for a given slot of this object.

Parameters:

slot_name (str) –

Returns:

out_material_dependency (str):

Return type:

str or None

remove_slot_material_dependency_uid(slot_name) bool

Remove the Material dependency associated with the given slot name from this object.

Parameters:

slot_name (str) –

Return type:

bool

set_slot_material_dependency_uid(slot_name, material_dependency_uid) bool

Add one Material dependency to a specific slot name of this object.

Parameters:
  • slot_name (str) –

  • material_dependency_uid (str) –

Return type:

bool