unreal.InterchangeSkeletalMeshLodDataNode
¶
- class unreal.InterchangeSkeletalMeshLodDataNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeFactoryBaseNode
ns UE
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeSkeletalMeshLodDataNode.h
- add_mesh_uid(mesh_name) bool ¶
Add one mesh geometry use to create this LOD geometry. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- get_custom_skeleton_uid() str or None ¶
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_mesh_uids() Array[str] ¶
Query all mesh geometry this LOD will be made of. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- get_mesh_uids_count() int32 ¶
Return the number of mesh geometry this LOD will be made of. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- Return type:
int32
- remove_all_meshes() bool ¶
Remove all mesh geometry use to create this LOD geometry. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- Return type: