unreal.InterchangeTextureNode

class unreal.InterchangeTextureNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeBaseNode

Interchange Texture Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeTextureNode.h

get_custom_filter() InterchangeTextureFilterMode or None

Get Custom Filter

Returns:

attribute_value (InterchangeTextureFilterMode):

Return type:

InterchangeTextureFilterMode or None

get_custom_srgb() bool or None

Get Custom SRGB

Returns:

attribute_value (bool):

Return type:

bool or None

get_customb_flip_green_channel() bool or None

Get Customb Flip Green Channel

Returns:

attribute_value (bool):

Return type:

bool or None

set_custom_filter(attribute_value) bool

Set Custom Filter

Parameters:

attribute_value (InterchangeTextureFilterMode) –

Return type:

bool

set_custom_srgb(attribute_value) bool

Set Custom SRGB

Parameters:

attribute_value (bool) –

Return type:

bool

set_customb_flip_green_channel(attribute_value) bool

Set Customb Flip Green Channel

Parameters:

attribute_value (bool) –

Return type:

bool

set_pay_load_key(payload_key) None

Set Pay Load Key

Parameters:

payload_key (str) –