unreal.InterpCurvePointQuat
¶
- class unreal.InterpCurvePointQuat(val=0.0, out_val=[0.0, 0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0, 0.0], interp_mode=InterpCurveMode.CIM_LINEAR)¶
Bases:
unreal.StructBase
Describes one specific point on an interpolation curve. note: This is a mirror of TInterpCurvePoint<FQuat>, defined in InterpCurvePoint.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(Quat): [Read-Write] Arrive Tangent: Tangent of curve arriving at this point.interp_mode
(InterpCurveMode): [Read-Write] Interp Mode: Interpolation mode between this point and the next one.leave_tangent
(Quat): [Read-Write] Leave Tangent: Tangent of curve leaving this point.out_val
(Quat): [Read-Write] Out Val: Quaternion output value of when input is equal to InVal.val
(float): [Read-Write] In Val: Float input value that corresponds to this key (eg. time).
- property arrive_tangent¶
[Read-Write] Arrive Tangent: Tangent of curve arriving at this point.
- Type
(Quat)
- property interp_mode¶
[Read-Write] Interp Mode: Interpolation mode between this point and the next one.
- Type
- property leave_tangent¶
[Read-Write] Leave Tangent: Tangent of curve leaving this point.
- Type
(Quat)