unreal.InterpCurvePointVector2D

class unreal.InterpCurvePointVector2D(val: float = 0.0, out_val: Vector2D = Ellipsis, arrive_tangent: Vector2D = Ellipsis, leave_tangent: Vector2D = Ellipsis, interp_mode: InterpCurveMode = Ellipsis)

Bases: StructBase

Describes one specific point on an interpolation curve. note: This is a mirror of TInterpCurvePoint<FVector2D>, defined in InterpCurvePoint.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (Vector2D): [Read-Write] Arrive Tangent: Tangent of curve arriving at this point.

  • interp_mode (InterpCurveMode): [Read-Write] Interp Mode: Interpolation mode between this point and the next one.

  • leave_tangent (Vector2D): [Read-Write] Leave Tangent: Tangent of curve leaving this point.

  • out_val (Vector2D): [Read-Write] Out Val: 2D vector output value of when input is equal to InVal.

  • val (float): [Read-Write] In Val: Float input value that corresponds to this key (eg. time).

property arrive_tangent: Vector2D

[Read-Write] Arrive Tangent: Tangent of curve arriving at this point.

Type:

(Vector2D)

property interp_mode: InterpCurveMode

[Read-Write] Interp Mode: Interpolation mode between this point and the next one.

Type:

(InterpCurveMode)

property leave_tangent: Vector2D

[Read-Write] Leave Tangent: Tangent of curve leaving this point.

Type:

(Vector2D)

property out_val: Vector2D

[Read-Write] Out Val: 2D vector output value of when input is equal to InVal.

Type:

(Vector2D)

property val: float

[Read-Write] In Val: Float input value that corresponds to this key (eg. time).

Type:

(float)