unreal.JoinStaticMeshActorsOptions

class unreal.JoinStaticMeshActorsOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False)

Bases: StructBase

Join Static Mesh Actors Options

C++ Source:

  • Module: StaticMeshEditor

  • File: StaticMeshEditorSubsystemHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destroy_source_actors (bool): [Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.

  • new_actor_label (str): [Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.

  • rename_components_from_source (bool): [Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.

property destroy_source_actors: bool

[Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.

Type:

(bool)

property new_actor_label: str

[Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.

Type:

(str)

property rename_components_from_source: bool

[Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.

Type:

(bool)