unreal.LandscapeSplineMeshEntry
¶
- class unreal.LandscapeSplineMeshEntry¶
Bases:
StructBase
Landscape Spline Mesh Entry
C++ Source:
Module: Landscape
File: LandscapeSplineSegment.h
Editor Properties: (see get_editor_property/set_editor_property)
center_adjust
(Vector2D): [Read-Write] Center Adjust: Tweak to center the mesh correctly on the splinecenter_h
(bool): [Read-Write] Center H: Whether to automatically center the mesh horizontally on the splineforward_axis
(SplineMeshAxis): [Read-Write] Forward Axis: Chooses the forward axis for the spline mesh orientationmaterial_overrides
(Array[MaterialInterface]): [Read-Write] Material Overrides: Overrides mesh’s materialsmesh
(StaticMesh): [Read-Write] Mesh: Mesh to use on the splinescale
(Vector): [Read-Write] Scale: Scale of the spline mesh, (Z=Forwards)scale_to_width
(bool): [Read-Write] Scale to Width: Whether to scale the mesh to fit the width of the splineup_axis
(SplineMeshAxis): [Read-Write] Up Axis: Chooses the up axis for the spline mesh orientation