unreal.LeaderboardFlushCallbackProxy

class unreal.LeaderboardFlushCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Leaderboard Flush Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: LeaderboardFlushCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnLeaderboardFlushed): [Read-Write] On Failure: Called when there is an unsuccessful leaderboard flush

  • on_success (OnLeaderboardFlushed): [Read-Write] On Success: Called when there is a successful leaderboard flush

property on_failure: OnLeaderboardFlushed

[Read-Write] On Failure: Called when there is an unsuccessful leaderboard flush

Type:

(OnLeaderboardFlushed)

property on_success: OnLeaderboardFlushed

[Read-Write] On Success: Called when there is a successful leaderboard flush

Type:

(OnLeaderboardFlushed)