unreal.LeaderboardQueryCallbackProxy
¶
- class unreal.LeaderboardQueryCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Leaderboard Query Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LeaderboardQueryCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(LeaderboardQueryResult): [Read-Write] On Failure: Called when there is an unsuccessful leaderboard queryon_success
(LeaderboardQueryResult): [Read-Write] On Success: Called when there is a successful leaderboard query
- property on_failure: LeaderboardQueryResult¶
[Read-Write] On Failure: Called when there is an unsuccessful leaderboard query
- Type:
- property on_success: LeaderboardQueryResult¶
[Read-Write] On Success: Called when there is a successful leaderboard query
- Type: