unreal.LevelSequenceAnimSequenceLinkItem

class unreal.LevelSequenceAnimSequenceLinkItem(skel_track_guid: Guid = [], path_to_anim_sequence: SoftObjectPath = Ellipsis, export_transforms: bool = False, export_morph_targets: bool = False, export_attribute_curves: bool = False, export_material_curves: bool = False, interpolation: AnimInterpolationType = Ellipsis, curve_interpolation: RichCurveInterpMode = Ellipsis, record_in_world_space: bool = False, evaluate_all_skeletal_mesh_components: bool = False)

Bases: StructBase

Link To Anim Sequence that we are linked too.

C++ Source:

  • Module: LevelSequence

  • File: LevelSequenceAnimSequenceLink.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_interpolation (RichCurveInterpMode): [Read-Write] Curve Interpolation

  • evaluate_all_skeletal_mesh_components (bool): [Read-Write] Evaluate All Skeletal Mesh Components

  • export_attribute_curves (bool): [Read-Write] Export Attribute Curves

  • export_material_curves (bool): [Read-Write] Export Material Curves

  • export_morph_targets (bool): [Read-Write] Export Morph Targets

  • export_transforms (bool): [Read-Write] Export Transforms: From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically

  • interpolation (AnimInterpolationType): [Read-Write] Interpolation

  • path_to_anim_sequence (SoftObjectPath): [Read-Write] Path to Anim Sequence

  • record_in_world_space (bool): [Read-Write] Record in World Space

  • skel_track_guid (Guid): [Read-Write] Skel Track Guid

property curve_interpolation: RichCurveInterpMode

[Read-Write] Curve Interpolation

Type:

(RichCurveInterpMode)

property evaluate_all_skeletal_mesh_components: bool

[Read-Write] Evaluate All Skeletal Mesh Components

Type:

(bool)

property export_attribute_curves: bool

[Read-Write] Export Attribute Curves

Type:

(bool)

property export_material_curves: bool

[Read-Write] Export Material Curves

Type:

(bool)

property export_morph_targets: bool

[Read-Write] Export Morph Targets

Type:

(bool)

property export_transforms: bool

[Read-Write] Export Transforms: From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically

Type:

(bool)

property interpolation: AnimInterpolationType

[Read-Write] Interpolation

Type:

(AnimInterpolationType)

property path_to_anim_sequence: SoftObjectPath

[Read-Write] Path to Anim Sequence

Type:

(SoftObjectPath)

property record_in_world_space: bool

[Read-Write] Record in World Space

Type:

(bool)

property skel_track_guid: Guid

[Read-Write] Skel Track Guid

Type:

(Guid)